Using Lua plugins

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This page is meant to provide quick overview about plugins to help one start using them. Keep in mind that Lua plugins feature is experimental until v1.0.

Reference Documentation[edit]

If you have a version with support for plugins installed, you have the documentation. If 'vimhelp' option is set, you can access it by running :help vifm-lua.txt command. Otherwise, you might need to open the file manually with vim /usr/share/vifm/vim-doc/doc/vifm-lua.txt or equivalent.

The latest version can be found at [1], but keep in mind that it's better to use local documentation as it should match your local version of the application.

Motivation and Design[edit]

The documentation linked above starts with explanation of status, motivation and design. You can find details there, but the basics are below.

Overview[edit]

Vifm bundles Lua 5.4.* which is used to execute plugins. There are no new dependencies and the Lua version is fixed across platforms and future releases.

Plugins are just directories inside $VIFM/plugins/ (think ~/.config/vifm/plugins/ or ~/.vifm/plugins/), which should have init.lua file that returns a table to be recognized as a valid plugin. They are handled similar to regular Lua modules elsewhere and can consist of multiple Lua-files.

Installation[edit]

Copying a plugin directory under $VIFM/plugins/ is all there is, very similar how you install plugins in Vim when they have separate directories. Plugins are reloaded by :restart command, so you don't need to restart Vifm instance to pick up a newly installed plugin or changes to an already installed one.

If a plugin is a single file, just saving its contents as $VIFM/plugins/pickaname/init.lua is enough (at least as of v0.12.1, some metadata might be required later).

Uninstallation[edit]

Remove plugin directory to uninstall the plugin permanently or use plugin blacklist plugin-name command in your vifmrc to disable it temporarily.

Configuration[edit]

At the moment configuration is limited to environment variables (via let) and running plugin-provided :commands after forcing loading them in vifmrc via plugin load. In some cases it might be useful to check Lua handler's presence via if has('#plugin#handler'). Example:

plugin load

if has('#sbar#fmt')
    set statusline=#sbar#fmt

    " current session, if any
    sbar left $session
    " file name
    sbar left %t
    " file attributes
    sbar right %A
    " human readable cumulative file size
    sbar right %5E
    " file modification date and time
    sbar right %d
endif

Available Plugins[edit]

This is still early in development, so you won't find much. That said, the API developed in response to real-world use cases where other solutions don't fit and some plugins are written to test things out or demonstrate API usage. Latest version of these sample plugins is in [2], but it might be better to use corresponding directory of the release that matches to your application's version to avoid compatibility issues.

When Plugins are Useful[edit]

The API is far from being comprehensive at the moment, but there are already some things which plugins do better or that only plugins can do. Use cases include:

  • Builtin-like :commands and keys
    • keys handing counts, registers and selectors
    • new selectors
    • custom commands with completion
  • Better integration with other tools
    • choosing files based on some computational criteria and running an external command on them
    • running external commands and handling their results
    • integrate external apps by keeping track of their state in a plugin
  • Customizations
    • custom columns
    • dynamic format of status line
    • file previewers written in Lua
    • handling editing request to accommodate your favourite editor